Category: Art

  • Rebelle 7 Blender UV Painting Workflow

    Rebelle 7 Blender UV Painting Workflow

    This is my workflow for UV Painting in Blender using Rebelle 7. I like using Rebelle 7 because it mimics real media like oil paints or watercolor and pastels etc. and it has unique color mixing abilities that are similar to mixing with actual paint. The simplest method for making the material is to add…

  • Rebelle 7 – Zorn Palette

    Rebelle 7 – Zorn Palette

    The “real” color mixing of Rebelle 7 is one of it’s best features. This is why I like working with it. As advertised the software faithfully replicates the experience of working with real paints – be it watercolor, acrylic, or oils. (It also has pastels, charcoal, pencil and inks). I can use it to mix…

  • Rebelle 7 Curbing the Learning Curve

    Rebelle 7 Curbing the Learning Curve

    I worked out that if you do color pallets and brush tests then export them as an image file you can then import them as references to help with knowing the effect of a brush or a color mix. This has been pretty useful for finding the right tools for the job and also for…

  • Rebelle 7 Anatomy Study

    My first real go with Rebelle 7 on a semi-serious study. I’m finding the flat oil brush to be the most useful. Especially when set to blend. It’s kind of like sculpture the way it lets you move the paint around to make forms. It’s really is like using real oil paint – except that…

  • Blender 2D Animation with Meshes

    This is a follow on from the workflow discussed in the previous post: Preparing 2D Art for Animation. This is the end result of the process described: I’m looking to see if there are any advantages to using Blender as a 2D Animation tool using meshes over Unity’s Spline Sprite based animation system. The differences…

  • Preparing 2D Art for Animation

    I’ve been doing some work on the 2D side of things in preparation for another game. This has been the general workflow. 1. Make the assets in Clip Studio. 2. Pack the sprites with Free-Tex-Packer 3. Import the art into Blender, make a mesh for each sprite and UV map it. 4. Add the Armature…

  • Blender Curved Cuts

    Blender Curved Cuts

    For the latest game in development called The Gap I’ve been doing lots of work in Blender. Learning new tricks and speeding up my workflow. Making a curved cut is something I had not done a lot of and in the past I’ve struggled with the knife tool or knife projects. I’ve been using this…

  • Blender: Simple Dishes Plates and Cups

    One game currently in the pipe line is called The Gap. The game is about the gap between the private internal world of personal histories and how they feed and colour perceptions of the present. Esoteric I know right. But basically it’s an exploring game in an urban setting with lots of indoor areas that…

  • The Kit

    This is the hardware and software that I’m currently using to make games. My main machine is a Venom BlackBox laptop. It’s got an i5 Intel Core and 8 GB of RAM. The OS c:\ drive is flash and the d:\ storage drive is SAS. so the operating system stays fast but it also has…

  • New GIMP Speed Drawing Cartoon

    I made a new speed drawing for Trixie – check it out These are quick sketches done for our team to use as avatars. I’ve recently done them all using GIMP and uploaded the one of myself here: http://localhost/2017/11/11/new-speed-painting-in-gimp/ I recently started reading a great comic book faces drawing book by artist Christpher Hart called Cartoon…