Author: Zulu OneZero

  • Rebelle 7 – Zorn Palette

    The “real” color mixing of Rebelle 7 is one of it’s best features. This is why I like working with it. As advertised the software faithfully replicates the experience of working with real paints – be it watercolor, acrylic, or oils. (It also has pastels, charcoal, pencil and inks). I can use it to mix…

  • Android Mobile GyroScope

    I’ve been cleaning out old projects and experimental work. This Android Mobile Gyroscope code I was going to build up into a space run style of game inspired by my memories of a favorite Atari Star Wars cabinet. The player object is the blue cube that flies down the “canyon” and has to dodge the…

  • Rebelle 7 Curbing the Learning Curve

    I worked out that if you do color pallets and brush tests then export them as an image file you can then import them as references to help with knowing the effect of a brush or a color mix. This has been pretty useful for finding the right tools for the job and also for…

  • Rebelle 7 Anatomy Study

    My first real go with Rebelle 7 on a semi-serious study. I’m finding the flat oil brush to be the most useful. Especially when set to blend. It’s kind of like sculpture the way it lets you move the paint around to make forms. It’s really is like using real oil paint – except that…

  • Rebelle 7 First Steps

    Very much enjoying playing with Rebelle 7 Digital Painting software. I started with a basic ball study and the oil brushes. I love having a texture and grain to work against. This is very much like painting with real paint. Not missing the smell of turps. Most of the work was done with a simple…

  • GODOT: Learning from the Tutorials

    Stuff that I learned from the Godot Step-by-Step starter tutorials. I’m hoping I can shorten someone else’s journey (plus this is how I document stuff). A Godot Game is a tree of Scenes (*.tscn files from the project explorer) and Scenes are made up of Nodes (the primitive types in a Godot game). In the…

  • Rebelle 7 Release Day

    I don’t often get excited about software (OK I got a little bit excited about the more recent Blender updates to the animation suite) but today is the release day of Rebelle 7. I’ve been a serial tester of graphics programs and Rebelle Painter has been on my wish list for some time. I’ve literally…

  • Unity: Networking Does Not Work in the Editor

    This is an embarrassing post. Some days are there to simply remind you that you don’t really know what you are doing. I spent two days trying to track down why my networking scripts were not working when I ran them in the editor. Turns out that the editor makes it’s own internal network stack…

  • Unity: Show Grid Coordinates Scene View

    I’ve been working with the FFTWindow analysing audio input and needed a quick way to view the coordinate space of the grid. I’m surprised there is not a feature in Unity to do this (at least not that I could find). This is a quick script to help with debugging coordinates in the Scene View.…

  • Unity: High CPU on Small Projects

    Quick Tip: I have been working on a TCP/IP Networking project using a client/server architecture. The client (and the server for that matter) are both relatively small code bases and the UI and object count are really low in the scene. I had been struggling with CPU load in the project and feverishly trying to…