Month: June 2018

  • In Game Currency

    Brian Here… Every time I write that I misspell it as brain here and that’s probably appropriate as this post is all about using your brain to make money from your game. That’s at least part of the whole point right? You can read the experts blogging about this all over the internet and it…

  • Fly Birdy! Fly! – 2D Curved Movement in Unity

    Xander here… I’m really pushing to get the flip book style 2D endless runner game we started at the beginning of the year finished.  The game is called Dog Run and as the title suggests is about taking your fun lovin’ pooch for a run – but watch out! There is a bunch of obstacles…

  • Adventure Castle Legend!

    Adventure Castle Legend!

    Hey it’s Gene here… What do you do when it’s dark, wet and cold.? Spend the afternoon pretending to be a princess exploring a dangerously beautiful castle! It’s official. I am a legend and king of “The Castle”. See if you can make it through all ten levels in one sitting. (Click on image to…

  • There’s a new Law in Town!

    Hi Harmony here… Check out this feature character for our new game Endless Elevator. He’s “The Law Man” and he’s bringing Justice to the small screen. He’s a chunky little guy and dependably dapper. Look at that moustache! He comes complete with accessorised bullet proof vest and fast blasting six gun action. Bad Guys look…

  • Unity3D Smooth Moves

    Xander here. For our new game Endless Elevator I’ve been working on finding the best method of moving the character through the scenes. At it’s most basic our character needs to move left and right across the screen and forwards and backwards on a couple of limited parallel z axis. The only way he can…

  • Voxellated Procrastination

      Oh My DOG! Playing with MagicalVoxel is fun! I don’t know what made me open it up. A little bit of frustration with my Dog Run game that’s not really going anywhere that I was happy with. If you feel like doing some beta testing and telling me where I’ve got it all wrong…