Tag: Unity

  • Unity: Networking Does Not Work in the Editor

    This is an embarrassing post. Some days are there to simply remind you that you don’t really know what you are doing. I spent two days trying to track down why my networking scripts were not working when I ran them in the editor. Turns out that the editor makes it’s own internal network stack…

  • Unity: Show Grid Coordinates Scene View

    I’ve been working with the FFTWindow analysing audio input and needed a quick way to view the coordinate space of the grid. I’m surprised there is not a feature in Unity to do this (at least not that I could find). This is a quick script to help with debugging coordinates in the Scene View.…

  • Unity: High CPU on Small Projects

    Quick Tip: I have been working on a TCP/IP Networking project using a client/server architecture. The client (and the server for that matter) are both relatively small code bases and the UI and object count are really low in the scene. I had been struggling with CPU load in the project and feverishly trying to…

  • Blender 2D Animation with Meshes

    This is a follow on from the workflow discussed in the previous post: Preparing 2D Art for Animation. This is the end result of the process described: I’m looking to see if there are any advantages to using Blender as a 2D Animation tool using meshes over Unity’s Spline Sprite based animation system. The differences…

  • Exporting Multiple Animations from Blender to Unity

    This is one of those workflows that is always a bit fiddly to get right so I’ve documented how to do it here in case I forget! One of the downsides to being a solo developer is that your skillset is always being stretched by the available time so you can end up getting proficient…

  • Vector Maths with Unity Gizmos

    Vector Maths with Unity Gizmos

    It’s really nice to get a game finally published. Endless Elevator is now on the Google Play Store so I’ve been planning and experimenting and just plain playing around with Unity and Game Ideas before I start a new project. It’s kind of like a holiday. I like maths and I also like visualising it…

  • Unity: Android Native Crash – [Solved] MP4 Audio Encoding Problem

    I’ve been in Beta Testing for a new game I’m about to release on the Google Play Store (the game is called Endless Elevator). I kept having Native Crashes on specific Android platforms in all my builds in the Pre-Launch Reports. Native Crashes can be terrible to work through if you get unlucky so I…

  • Unity: Circular Movement with Triangles

    Unity: Circular Movement with Triangles

    My son asked to do some game programming with me last week. I was super excited. We did an eyeball rolling around in a circular motion (see image below). He did everything from working in Unity to making the assets and materials and I was very proud. I helped with the function to make it…

  • Image File Size in Unity and their Impact on Start Up Time on Android

    Xander here… We have been Beta Testing our soon to be released game The Dog Run and it’s been mostly OK but we had a number of issues with memory on smaller or older devices.  We made some gains with modifying our audio files (See this post) but were still running into niggling crashes on start…

  • Unity Editor Tool Tips, Headings and Clamping Ranges

    Hi Xander here… Firstly a reminder that we are Beta Testing The Dog Run. If anyone would like to join please opt in here: https://play.google.com/apps/testing/com.ZuluOneZero.TheDogRun (Apologies in advance for the pop up on this site advertising for help! It should only come up once) The Dog Run has just been reviewed by Daikon Media if you…