Month: October 2018

  • Why Normalize()

    I’ve been doing some work on the AI for enemy behaviours for an unreleased game Endless Elevator and have been delving into the book “Unity 2018 Artificial Intelligence Cookbook – Second Edition” by Jorge Palacios. It uses the Normalize() function regularly to record the direction of an object in relation to another object and it…

  • Indie Game Release Click Through and Conversion Rates

    Hi Harmony here… Last Sunday we released our game The Dog Run into the Google Play Store. This post is a breakdown of the first week release click through rates from this web site and the conversion rates that resulted in an actual download of a game. Let me say from the outset that without…

  • The Dog Run is in Production on the Google Play Store

    The Dog Run is in Production on the Google Play Store

    This week we moved our latest game The Dog Run into Production on the Google Play Store. The Dog Run is an Endless Runner for Android that supports animal welfare! It’s a free game. There is the option to watch ads but instead of in game rewards all profits from the advertising goes to support animal welfare…

  • Image File Size in Unity and their Impact on Start Up Time on Android

    Xander here… We have been Beta Testing our soon to be released game The Dog Run and it’s been mostly OK but we had a number of issues with memory on smaller or older devices.  We made some gains with modifying our audio files (See this post) but were still running into niggling crashes on start…

  • Making the Audio for our Promotional Video

    Hi The Baron here… This post is about the making of the soundtrack to the promotional video for our game in beta testing: The Dog Run. The “Promo Video” is used in the Google Play Store to show potential players of the game what it’s like and to induce them to download it.  The request…