Hi Xander here. I kept making mistakes and wasting programming time when it comes to Transform.Rotations. It can be hard to remember what all the inbuilt Unity Vector commands do and when it’s easier to use Quaternion.LookAt() or a different inbuilt command. so I created an example project that included common ways to handle a … Continue reading Unity How To Rotate
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed