Animating the Running Dog with Unity and GIMP

I finally got the game I started in November into some semblance of how I wanted it to look.  The running dog animation anyway.  Still playing with different backgrounds but this one is sure “fun”.

It took a long time to get all the dog actions done drawing each one by hand and getting a lot of unsatisfactory results.  The animation is all “flip-book” style with each frame a different drawing.  There were between 70 to 80 pictures for the entire set.

The art was done in gimp with the help from some nice veterinarian manuals on the dog gait.

I mocked up a few transitions from an opening scene to a nice zoom down to playing position.

Then moved between a sedate walk to a running gallop and a little jump.  She looks like she’s really flying now!

 

During this time I also had a big problem with corrupted a scene after playing in the Animator window.  Big tip and future post – do not restart Unity if it crashes without taking a copy of your temp directory first. It took me about two weeks to rebuild everything but more on that later.

New GIMP Speed Drawing Cartoon

I made a new speed drawing for Trixie – check it out

These are quick sketches done for our team to use as avatars.

I’ve recently done them all using GIMP and uploaded the one of myself here: http://www.zuluonezero.net/2017/11/11/new-speed-painting-in-gimp/

I recently started reading a great comic book faces drawing book by artist Christpher Hart called Cartoon Faces. I prefer to work from books but he has a YouTube channel.  https://www.youtube.com/channel/UCrd1j_IoMQDv_MEEGKLoFJg

The music for this video was by Zulu.  It was created some time ago but fits nicely with the feel of the artwork.   It’s been uploaded to our Sound Cloud account so if you make a good Space Game let us know and we might let you use it.

The Five Games in Ten Weeks Challenge!

Some months back I went to a local presentation by the Unity champions at The Arcade (a collaborative workspace specifically for game developers and creatives) in Melbourne.  It was one of those “learn about others and gain insight into one’s self” moments.  One thing I picked up from one of the presenters from Hipster Whale (makers of Crossy Road) was that when they were developing a new game they tried to keep the proof of concept to a two week period.  Some time later with this in mind I presented to myself the “Five Games in Ten Weeks Challenge!” to see if I could really push out five different games in ten weeks.

Five Games in Ten Weeks

Continue reading

New Game! Peace Run

Hi Zulu here  – We started work on a new game this week called Peace Run.  I wanted to do a continuous runner and really liked the idea of having a line drawing animation that looks like the player character “grows” out of the line.  The runners will be animal silhouettes like the dog shown here.

Doing the frame by frame animation has been really fun but it took a lot of trial an error to get to this point – which as you can tell isn’t perfect yet.

All the artwork was done in GIMP 2 and the game design is in Unity3d.  We used a simple animation script to play the start of the walk sequence.  I can’t wait to get this puppy into a run and a full sprint.

New Speed Painting in GIMP

Hi Gene Goldenberry here – resident imaginary artist and ZuluOneZero. This is how I drew and painted my profile picture in GIMP.
(BTW the audio is from our latest game NumBlocks on the Play Store and was done by our Audio Technician Baron Von Hummbolt (not a real person).

We are currently looking for BETA Testers for NumBlocks:

https://play.google.com/apps/testing/com.ZuluOneZero.NumBlocks